11 quotes
Mystery, surprise, tension, challenge, and a real sense of accomplishment always come at the cost of feeling uncomfortable.
Spelunky (2016)
A personal creative vision cannot bloom without the freedom afforded by that trust.
Spelunky (2016)
Rather, I believe it makes more sense to think about difficulty in terms of the game's overall pacing.
Spelunky (2016)
The best games come out of a mutual respect between the creator and the player.
Spelunky (2016)
I often compare the process of finding and working with teammates to dating.
Spelunky (2016)
My worry is that as players we've grown too comfortable with being comfortable.
Spelunky (2016)
The "joy of discovery" is one of the fundamental joys of play itself. Not just the joy of discovering secrets within the game, but also the joy of uncovering the creator's vision.
Spelunky (2016)
Ultimately, if you're planning on releasing a commercial video game, you are looking for "marriage material"— a committed, stable partner you can get along with for a long time.
Spelunky (2016)
I'm obsessed with finishing as a skill. Over the years, I've realized that so many of the good things that have come my way are because I was able to finish what I started.
Spelunky (2016)
In the end, isn't that why we create things? Not just for the power of putting something into existence, but to connect with people and be part of the conversation that is human history. To have something that speaks for us when we're not speaking and even after we're gone.
Spelunky (2016)
The more I play and create games, the less convinced I am that the difficulty of games should be thought of in terms of a linear or exponential ramp upwards where, as the player gets stronger, you need to make the opposition increase proportionally in strength.
Spelunky (2016)