44 quotes
Mystery, surprise, tension, challenge, and a real sense of accomplishment always come at the cost of feeling uncomfortable.
Spelunky (2016)
It's not a final judgment of you, as a person and an artist, when you release a game.
The Spelunky Showlike (2018)
A personal creative vision cannot bloom without the freedom afforded by that trust.
Spelunky (2016)
Rather, I believe it makes more sense to think about difficulty in terms of the game's overall pacing.
Spelunky (2016)
The best games come out of a mutual respect between the creator and the player.
Spelunky (2016)
I often compare the process of finding and working with teammates to dating.
Spelunky (2016)
That might be the core of game design to me— making connections from every part of the game to every other part of the game.
The Spelunky Showlike (2018)
The instant kill is like an exclamation point on the end of a run.
Eggplant podcast (2020)
One of the most fun things about games is learning. It's learning the game and getting that knowledge for yourself about this little world.
Noclip documentaries (2017)
There's a certain glee [among game developers like Bennett and me] from players feeling frustrated and disappointed.
The Spelunky Showlike (2018)
This is a straight-up religious problem: the idea of the player and the developer.
The Spelunky Showlike (2018)
I tend to think about my life in terms of games.
Noclip documentaries (2017)
My worry is that as players we've grown too comfortable with being comfortable.
Spelunky (2016)
The best metric for scoping a project is not technical skill, but the scope of the previous games you've finished!
Make Games with Derek (2019)
My advice is to abandon the goal of making an objectively great game. Instead, focus on making the best game you can at the time and find joy in your personal growth.
Make Games with Derek (2019)
The "joy of discovery" is one of the fundamental joys of play itself. Not just the joy of discovering secrets within the game, but also the joy of uncovering the creator's vision.
Spelunky (2016)
And I think that has been very influential on Spelunky 1 and 2, and it's just a type of design I really enjoy.
The Spelunky Showlike (2018)
Ultimately, if you're planning on releasing a commercial video game, you are looking for "marriage material"— a committed, stable partner you can get along with for a long time.
Spelunky (2016)
I'm obsessed with finishing as a skill. Over the years, I've realized that so many of the good things that have come my way are because I was able to finish what I started.
Spelunky (2016)
The instant death— it's like a punchline to this joke, where the joke is really just the tension of being in this dangerous situation.
Eggplant podcast (2020)