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Shigeru Miyamoto Quotes
born 1952 Japan
Shigeru Miyamoto (born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo. He is the creator of video game franchises such as Mario and The Legend of Zelda.
Japan Producers Programmers Also known as: Miyamoto, Miyamoto, Shigeru, Shigeru
Random Shigeru Miyamoto quote
13 quotes
I don't know what Mario will look like next; maybe he will wear metallic clothing with a red hat.
It isn't about "games", for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself.
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
Controller is so intuitive, even your mom can play.
If you release a game in a bad state, you will always regret it.
I don't like all the attention. I think it's better to let my work do the talking.
The PSP will not be able to display anything that you cannot do on a current system.
When we’re doing an action game, we make the second level first. We begin making level 1 once everything else is completed.
I think great video games are like favorite playgrounds, places you become attached to and go back to again and again. Wouldn't it be great to have a whole drawer full of "playgrounds" right at your fingertips?
A game that keeps a smile on the player's face is a wonderful thing. Nintendo's theme for 2006 will be "Create new fun". Spread the fun of games to everyone. To do this, we must return to the beginning, to recapture the essence that made people who enjoy games even now enjoy them in the first place.
I would say the games that we're working on now, like the new Zelda: Twilight Princess, have hardcore content. And if you look at the Revolution's controllers, there's a nunchaku-style controller expansion that's really well suited to first-person shooters.
Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.