37 quotes
“Was that a subtle threat?”
I said, “No. It wasn’t subtle.”
Network Effect (2020)
I know that’s actually not a permanent solution and pretending bad things aren’t happening is not a great survival strategy in the long run, but there was nothing I could do about it now.
Rogue Protocol (2018)
This was another reason I didn’t like human security consultants. Some of them enjoyed their job too much.
Rogue Protocol (2018)
It was very dramatic, like something out of a historical adventure serial. Also correct in every aspect except for all the facts, like something out of a historical adventure serial.
Exit Strategy (2018)
Young humans can be impulsive. The trick is keeping them around long enough to become old humans. This is what my crew tells me and my own observations seem to confirm it.
Artificial Condition (2018)
They were all annoying and deeply inadequate humans, but I didn’t want to kill them. Okay, maybe a little.
Rogue Protocol (2018)
But I couldn’t ignore it. I mean, I guess I couldn’t. Ignoring stuff is always an option, up until it kills you.
Network Effect (2020)
Maybe exploring every possible outcome of each action in an inescapable loop of paranoia and anxiety wasn’t the most normal reaction-state but hey, if it was, there would be a lot fewer stupid murders.
Fugitive Telemetry (2021)
It wasn’t a foolproof method but it was 90 percent effective. (Foolproof is another weird word. Shouldn’t it be smartproof? It’s not like you’re going to breach and seize control of a ship attached to a space dock by tripping or forgetting to bring your weapon or something.)
Network Effect (2020)
Humans have a bad tendency to use weapons unnecessarily and indiscriminately. Of the many times I had been shot, a depressingly large percentage of hits had come from clients who were trying to “help” me.
Network Effect (2020)
I am terrible at estimating human ages because it’s not one of the few things I care about. Also most of my experience is with the humans on the entertainment feed, and they aren’t anything like the ones you see in reality. (One of the many reasons I’m not fond of reality.)
Artificial Condition (2018)
Possibly I was overthinking this. I do that; it’s the anxiety that comes with being a part-organic murderbot. The upside was paranoid attention to detail. The downside was also paranoid attention to detail.
Exit Strategy (2018)
“I don’t want to be human.”
Dr. Mensah said, “That’s not an attitude a lot of humans are going to understand. We tend to think that because a bot or a construct looks human, its ultimate goal would be to become human.”
“That’s the dumbest thing I’ve ever heard.”
Exit Strategy (2018)
(If I got angry at myself for being angry I would be angry constantly and I wouldn’t have time to think about anything else.)
(Wait, I think I am angry constantly. That might explain a lot.)
Network Effect (2020)
SecUnits don’t care about the news…mostly because the news was boring and I didn’t care what humans were doing to each other as long as I didn’t have to a) stop it or b) clean up after it.
Artificial Condition (2018)
The big danger to humans is not raiders, angry human-eating fauna, or rogue SecUnits; it’s other humans. They kill each other either accidentally or on purpose and you have to clear that up fast because it jeopardizes the bond and determines whether the company has to pay out damages on it or not.
Fugitive Telemetry (2021)
I had archives of everything that had happened since I hacked my governor module, but I hadn’t had as much relevant experience in that time. But what I did have were thousands of hours of category mystery media, so I had a lot of theoretical knowledge that was possibly anywhere from 60 to 70 percent inaccurate shit.
Fugitive Telemetry (2021)