Yes, we do think so. We have to be satisfied with our result, but it has to meet the users' satisfaction, as well. Interview with Kikizo (2005)
At the moment, we don't have any plans like that [within the studio]. The decision will be up to each territory's marketing team. Interview with Kikizo (2005)
There isn't really one particular influence. It's more like a little bit of everything we feel and experience in our lives. Interview with Kikizo (2005)
We want the users to involve their own emotion with the game. We want to make it feel as if the game world is real. Using too much music would ruin this mood. Interview with Kikizo (2005)