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Gary Gygax Quotes
1938–2008 United States
Ernest Gary Gygax (27 July 1938 – 4 March 2008) was an American writer and game designer famous for designing the fantasy role playing game, Dungeons & Dragons, with co-creator Dave Arneson.
United States Designers Novelists Also known as: Gygax, Gygax, Gary
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One more thing: don’t spend too much time merely reading. The best part of this work is the play, so play and enjoy!
Preface to the Oriental Adventures (1985)
Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.
I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.
The books I write because I want to read them, the games because I want to play them, and stories I tell because I find them exciting personally.
I think a lot of what I was taught, gathered, and learned is worth keeping. Heritage and "wisdom" and simply personal family and local history enrich the one able to tap such information. As it is I wish I had garnered more from my grandparents and parents.
Hello Fry, it's a ... *[stops mid-sentence, throws a D20 and a D6]* pleasure to meet you.
It is relatively simple to set up a fantasy campaign, and better still, it will cost almost nothing. In fact you will not even need miniature figures, although their occasional employment is recommended for real spectacle when battles are fought.
One of the things stressed in the original game of D&D was the importance of recording game time with respect to each and every player character in a campaign. In AD&D it is emphasized even more: YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.
The most immediate influences upon AD&D were probably de Camp & Pratt, R. E. Howard, Fritz Leiber, Jack Vance, H. P. Lovecraft, and A. Merritt.
Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.
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